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intense and fast-paced its core gameplay is, Improvements to loot and difficulty tiers offer compelling reasons to replay older content, Tarya Gratar dungeon is a smart addition to the endgame, Apocalypse weapons increase overall chaos, one of Outriders' best features, New leveling systems sometimes feel too incremental to matter, Story wraps up some lingering threads but is ultimately pretty thin. Follow this author to improve your content experience. Outriders: Worldslayer builds upon the narrative left open from the base game by revealing that the Anomaly, now out of control on the planet due to the loss of Enoch's native species, the Pax, is expanding and devolving in more and more unpredictable ways that threaten all life on the planet. Instead, her motivations are typical of villains who want to watch the world burn. If you take anything away from this review, it's that Outriders: Worldslayeris a fantastic reason to come back if you liked the base game for its build variety and progression. Whether youre pulling off insane DPS as the ninja-like Trickster or Hulk-smashing groups of enemies as the unstoppable Devastator, turning whole groups of enemies into bright red giblets hits all the right notes. Phil Hornshaw played about 10 hours of Worldslayer and was excited to once again squash people with his meteor gun. The final boss fight has them spouting the same "I'm powerful, join me, and we can be powerful together!" The grind is long. While the story may have bumps in the road, combat is truly where Outriders: Worldslayer shines, and it is addicting fun to unleash waves of supernatural abilities and weaponry on dozens and dozens of enemies. The story falls comically short, but combat picks up the slack. Items you earn in the original Outriders include two slots for modifications, some of which you can reassign using the game's crafting system. Its great that theyre trying to weave the story into the grind I just wish that story was better than what we got. Dungeons and Dragons: Honor Among Thieves. Worldslayer, the game's first major story expansion, mostly just offers more opportunities to use ridiculous powers and guns to blast more enemies. The relatively simple changes Outriders made, giving gear a third perk slot and introducing new weapons and sets, have been enough to get me fully engaged with the game again. Things don't go very well, however, because, as usual, there's a big scary boss standing between humanity and its survival. Outriders: Worldslayer offers more content and fast action fighting, which made the base game fun to play but struggles to find its story compelling. This challenging activity is a dungeon in three acts, with an aforementioned bullet sponge of a boss to fight at the end of each act and some smaller battles along the way. But while the plot falls comically short of pushing you toward the action, the satisfying-as-heck combat picks up the slack in a big way. We'll also discuss Sony news, including Forspoken's Delay and God of War Ragnarok's release date. Suggestive Themes, Strong Language, Blood and Gore, Intense Violence, In-Game Purchases, Users Interact. The stakes in the story don't seem to challenge the Outrider in ways that warrant or see character development. In addition to the PAX system is the more generous but less interesting Ascension system. While some troubles from the base game bleed into Outriders: Worldslayer, especially with a rushed story and spotty character development, the game nevertheless offers an exhilarating looter-shooter experience that deserves mention. However, given multiplayer in Outriders is entirely optional, constantly replaying in hopes of getting a rarer weapon or armour piece to show off isnt quite the same draw that it is in live service games such as Destiny. With a fine-tuned combat sandbox, expanded build-crafting options, and a drastically upgraded endgame, Worldslayer improves upon a lot of what was already great about the original, but it also doubles down on many of its shortcomings. The main new avenue is with the PAX points system, which is just a pair of new skill trees for your character. The player character also seems to be taking all of the crazy, world-ending developments in apathetic stride. [Note: Square Enix provided the copy of Outriders: Worldslayer used for this review.]. John Schutt has been playing games for almost 25 years, starting with Super Mario 64 and progressing to every genre under the sun. He spent almost 4 years writing for strategy and satire site TopTierTactics under the moniker Xiant, and somehow managed to find time to get an MFA in Creative Writing in between all the gaming. His specialty is action games, but his first love will always be the RPG. Oh, and his avatar is, was, and will always be a squirrel, a trend he's carried as long as he's had a Steam account, and for some time before that. Outriders: Worldslayer is an admirable attempt to breathe new life into a solid but flawed experience. It succeeds mostly in making the problems more apparent. Outriders Worldslayer Best Builds: Seismic Commander Devastator, Outriders Worldslayer Best Builds: Heat Seeking Pyromancer, Outriders Worldslayer Best Builds: Spectre Assassin Trickster, Outriders Worldslayer: Trial of Tarya Gratar Explained, Outriders Worldslayer: Weakness and Vulnerable Effects Explained, Outriders Worldslayer: Apocalypse Gear Explained. The expansion not only brings a few hours of additional story, it also adds significantly to the endgame, with new difficulty tiers, new skill trees to enhance your character, and new gear to earn. After roughly seven short hours thats mostly mindlessly killing waves upon waves of enemies, youll wrap up the core Worldslayer campaign in a pretty disappointing fashion. Primarily focused on Troves, which contain multi-round groups of enemies, players can use these areas for farming Apocalypse gear and specific pieces, as each Trove features loot for one particular piece of gear. Game Rant was provided a PC code for this review. There was only one point where the Apocalypse modifiers felt overwhelming. By the end of my time with Worldslayer, I could solo most group activities without much difficulty and knew my build had much more room to grow. Subscribe to my free weekly content round-up newsletter, God Rolls. Theres also no getting away from the fact that, despite the additions, Worldslayer is still Outriders at its core, faults and all. Welcome back to Next-Gen Console Watch, our show following all the news and rumors on the PlayStation 5, Xbox Series X, and Series S. I'm Daemon Hatfield, and this week I'm joined by Ryan McCaffrey, host of IGN's Xbox podcast, Podcast Unlocked, and Jonathon Dornbush, host of IGN's PlayStation podcast, Podcast Beyond. Outriders: Worldslayer is stupid and thats a compliment. All Rights Reserved, This is a BETA experience. Review code was provided by the publisher. There's no witty one-liner, no reaction to what would be a horrendous smell in a universe of them, just a sigh. Worldslayers story takes place after the events of the original campaign, with the mysterious Anomaly that caused the customisable player character to wake up from a decades-long cryostasis nap with superpowers now threatening to destroy the entire planet. There are a host of synergies, and I had come to a respectable and easy-to-optimize setup that just happened to fall together. The endgame area can be very difficult, depending on your Apocalypse tiers and choices, and like Expeditions, it's best enjoyed in cooperative play as a team of three. While this particular mode of farming allows players to continue to grind for their desired gear and mods, the dungeon itself is practically the same each run. We'll be putting our heads together to guess what we might see during the showcase. Worldslayer improves a strong shooter that already had some cool and weird ideas, enhancing its challenge and bringing a lot of small improvements that make it more enjoyable to play overall. As in the base game, the player Outrider and their team--that's you and your buds--head out to try to find information about why the storms are getting worse and what might be done about them. Whether writing scripts or articles, he's happy as long as he's writing and creating content. Midway through my playthrough, I used my weapons to activate abilities or didn't use them at all. The main villain, a power-crazed Altered who's constructed as a dark mirror of the player, is nothing but a caricature at day's end. All the while, the eyes of Asgard watch their every move. Worldslayer brings additional updating, a new story campaign, even more weapons and fixes, and a new endgame. But once the story is done, it's tough to stay interested. Combining the various new systems allows for considerable variety in character builds, with a level of flexibility and potential for specialisation that will please even the most stat-obsessed player. While the story campaign of Worldslayer adds more to do, with a few new enemy types that change up fights, the real upshot of the expansion is the way it reworks Outriders to make the game worth revisiting with more challenge. Is It Better To Lease Or Buy A Car In Summer 2022? Overall, the story and dialogue pose many exciting ideas and theories, especially in a world with soaring potential for an immersive narrative experience, yet seem to rush through these factors to get the player back to combat. I even did a level skip to 30 for a new Technomancer just because I wanted to have one on PC, not console (I now have seven characters between Xbox and PC). Does it all come together to be the game we hoped it could be? While all of that was true with the base Outriders package, Worldslayer significantly improves the sandbox with more weapons and armor, and importantly, Apocalypse items that grant an additional mod slot which opens up a whole bunch of new possibilities. It's a decently fulfilling wrap-up, if a little by the numbers, and without a lot of real weight. Think too hard on anything thats going on, or why, and it may fall apart, but go with the flow and its tremendous fun. Combining the various new systems allows for considerable variety in character builds, with a level of flexibility and potential for specialisation that will please even the most stat-obsessed player. That requires traveling behind enemy lines to meet an enemy scientist. Climbing the pile of corpses is probably the most memorable moment in the story for me, but for all the wrong reasons. Outriders' greatest strength has always been its loot game and progression systems. Adding points to the desired areas can synergize with the new Apocalypse Tier weapons, armor, and skills that feature a third mod slot to boost the build players choose. Right now, only the most diehard fans will be satisfied with what's here. Its just unfortunate that a sci-fi world with this much potential is bogged down by bad dialogue and vague cutscenes that feel like theyre rushing through the beats to minimize the amount of time spent not killing things. So far, I am not sick of the Trials of Tarya Gratar yet, despite a whole bunch of runs, given that they can be as fast or as slow as you want, depending on how many detours you take. You can earn 200 points for the Ascension system, so these minor upgrades stack up--but it's definitely more of a long-haul improvement than something that feels meaningful every time. Also an avid TV watcher, Jeff received his MFA in Screenwriting from the Savannah College of Art and Design, where he also guest lectures. With Tarya Grata's dungeon and bosses being functionally the same every time, the continual enhancement of gear and mods leaves players with the repetition of increasing their stats, but with no real differentiation in the Endgame. This week we look forward, as in Ubisoft Forward! In that context, if the base game was a Big Mac, then the latest expansion, Worldslayer, is that one sandwich from KFC where the bread is replaced by fried chicken. Destiny) are struggling with. The shooting is still mostly cover-to-cover, but most viable builds eschew guns altogether, removing the need to use cover. 2022 GAMESPOT, A RED VENTURES COMPANY. Overall, the game succeeded where it needed to, providing players with a fun, fast-paced combat system that utilizes supernatural powers along with weapons, armor, and technology to amass a sizable variety of character builds to face the hordes of enemies the game contains. There are also branching paths that give you multiple ways to get through it and even offer some optional encounters that can be tackled to target-farm certain pieces of equipment a godsend for those really looking to grind this endgame. Tarya Gratar is essentially a big dungeon players can pick their way through, filled with major engagements and a few tough bosses.
If you were hoping for a procedurally-generated dungeon thats different each time you enter though, youll be sad to learn that The Trial is essentially the same every run, with only your chosen path leading you to different encounters. Soon, it seems, there will be nowhere to hide, and humanity will cease to exist. Thats a bit disappointing in terms of replayability, but the good news is the encounters baked into it are some of the best in Outriders so far. Meanwhile, new ultra-villain Ereshkigal named after the Mesopotamian queen of the dead, so you know shes bad news leads a new trouble-making faction called the Insurgents.
On top of the new weapon and armor options are some endgame progression systems like Pax Points, which are used in an advanced skill tree that lets you pick five new, uber-powerful perks, and Ascension Points, a slow-burning progression system that reminds me of Diablo 3s Paragon system and allows you to make small, incremental improvements the longer you play. It was something of a metaphor for the rest of the campaign. While Worldslayer brings a lot to the table on a technical level, it doesnt feel densely packed enough for the gap indeed, fans of the genre may feel its more of a season update at best, rather than a full expansion or overhaul. These systems not only give you plenty of reasons to continue beyond the first campaign playthrough, but also offer some serious game-changer abilities. The more Ive played, the more Ive found out how fun all the new guns, sets and perks are, and as such, I have been grinding hard to try and make new and cool builds unlike anything I had before. Like the vanilla campaign, Worldslayers borderline incoherent story takes place on an alien world where you play as a magical soldier called an Outrider, complete with a stupid sci-fi haircut and some of the cringiest dialogue in all the cosmos. Taking on waves of adds while quickly performing a ritual to make the boss damageable before he begins casting deadly spells is an absolute thrill, and it made me annoyed that every other boss fight just amounted to staying alive for a very long time while you slowly whittle down their health. These new progression systems give you the perfect opportunity to put them to the ultimate test in Worldslayers endgame, which centers around a dungeon-delving activity called The Trial of Tarya Gratar. Whats here is solid, but its unlikely to win over anyone other than existing devotees. All of these systems culminate in The Trial of Tarya Gratar, a new endgame addition to Outriders to go along with Expeditions. ALL RIGHTS RESERVED. Sadly, it does neither. - Jon Ryan, April 16, 2021. Plus, despite the customisation options the new systems bring, its all too easy to land on a set of skills that feels comfortable and never have any cause or incentive to change them again. In typical post-apocalyptic sci-fi storytelling, things go south upon arrival when a mysterious electromagnetic storm, referred to as the Anomaly, begins destroying everything in its wake. Its kind of glorious, in a cheesy way. 845898), Just so you know, whilst we may receive a commission or other compensation from the links on this website, we never allow this to influence product selections -. People Can Fly's looter-shooter Outriders was released in April 2021 to moderate success, with praise for its combat, crafting, and loot systems, while criticisms were aimed at its storytelling, dialogue, and buggy launch. In fact, it's getting worse, with the Anomaly storms growing more brutal across Enoch. The DLC tries to slam all this into a three-hour campaign and a single, hour-long endgame activity. If either had been in a better state, I wouldn't have needed to stop advancing tiers. And as a whole, Worldslayer improves the game in a significant way--all its additions help make Outriders worth returning to. A fleshed-out story is at the tip of the writers' fingers, but there just isn't enough space in the campaign to dig into any of it. You may opt-out by. All this said, I still think that a $40 asking price, though worthwhile for me personally, is probably still too steep an ask to try to get players on board, and overall, the expansion seems to offer less than Destiny or Diablo equivalents at the same price. Its mostly satisfying take on RPG loot progression is well worth putting up with a lackluster story, a few clunky interfaces, and some lingering technical issues. Outriders is currently available on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Stadia.
Still, the experience of playing Outriders hasn't changed. To handle the new difficulty, Worldslayer gives you ways to boost your character with two new systems, although their efficacy is a bit mixed. First, the Outrider character acts as more of a bystander to the events that unfold around the other characters. Where the game stumbled to some degree at its release was with extensive loot mechanics in what is otherwise an RPG shooter. Additionally, the DLC story is far too short for the price tag, coming in at about six to eight hours depending on difficulty and exploration. Follow me on Twitter, YouTube, Facebook and Instagram. Ive found comfort in running with groups, which makes runs less frustrating, but also more powerful builds mean less frequent deaths, and encounters that used to be much more annoying (the lower the pillars boss) are now much more tolerable. Having defeated enemies you hardly had a chance to meet, made new allies that speak mostly in cryptic riddles, and saved bland characters from an early death, youll walk off into whatever the Enoch equivalent of a sunset is to advance towards the equally indecipherable endgame story. The plot feels like its job is to provide you with new places to shoot baddies, and that's about all the story amounts to in the end, despite some thoughtful additions to the game's overall lore. In short, while my initial impressions of Worldslayer were somewhat middling, the more gear Ive gotten and the more builds Ive been able to experiment with, the more fun Ive had, and I dont see myself stopping any time soon. The same could be said of Outriders' moment-to-moment gameplay. "Outriders offers some genuinely great sci-fi action, alongside some really interesting world and creature design that I'd love to see more of. Though deep adjustable difficulty tiers meant you could challenge yourself and reap better rewards, the most lucrative place to play was in its repeatable endgame activity, Expeditions, which quickly started to feel a bit thin. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy. Join Kratos and Atreus on a mythic journey for answers before the prophesied battle that will end the world. One of the core differences is that players can take these tiers back into the base game, whether they play alone or join friends experiencing those early story missions. In the months following that review, developer People Can Fly did much to address some of the community's complaints, adding new Legendaries, changing how Expeditions worked and how loot was awarded, and providing significant balancing and bug fixes. Tarya Gratar, along with the new loot to chase, new difficulty tiers to earn, and new character upgrades to farm, provide a more stable, healthier endgame to Outriders. Tarya Gratar is People Can Fly's answer to issues with its endgame. It packs in gorgeous new locations and over-the-top powers alongside cartoonish gore and some of the hammiest, most too-serious dialogue this side of a 90s Sci-Fi Channel miniseries. Worldslayer picks up the story not long after the end of Outriders, and nothing much has changed from the base game. And even in some ways that current market leaders (ie. News and opinion about video games, television, movies and the internet. They're not only challenging but incredibly rewarding. She's all for the Anomaly sweeping across Enoch and killing just about everybody; as an Altered, Ereshkigal believes herself to be a god among mortals and wants the Anomaly to murder everyone who isn't part of this next stage of evolution. I really, really love the Wordslayer expansion, and in almost every way, it reinforces what Ive said in the past, the People Can Fly just get this genre in a way that almost all its competitors dont. That may end up being true for you, as well. Opinions expressed by Forbes Contributors are their own. These are a series of incremental improvements and additions that make a weird, chaotic shooter worth revisiting a year after its release--just don't expect anything world-shaking. These points are divided into four categories: Anomaly, Endurance, Brutality, and Prowess. The total package for $60 is something Id argue you can extract a ton from, if you like this genre, as Im probably pushing 300-400 hours across both platforms at this point, and the expansion will only keep increasing that, especially in a relative down time for other releases and games right now. The idea is that you can farm Tarya Gratar over and over again for drops of these particular types to fill holes in your collection. on July 1, 2022 at 9:53AM PDT. This resembles the Expeditions of the base game, where the rinse and repeat routine ran the risk of becoming stale. And while that motivation could stem from engaging in traumatic history, Outrider: Worldslayer appears to lean into the corruptive nature of the Anomaly coursing through the Altered, which drives their destructive tendencies. Worldslayer takes that system even further with new "Apocalypse" tiers, replacing World Tiers with 40 total tiers to progress through as you play (or replay) the game. They're great for fans of the base game, and anyone who was intrigued by the game but missed it will find it in a better state than they would have a year ago at its launch. The go-to source for comic book and superhero movie fans. Where Outriders generally makes you feel like a complete badass, boss fights pit you against an enemy with a health bar a mile long that youve gotta shoot at for several centuries before they finally die. You play a superpowered killing machine who can create small-scale earthquakes, set enemies on fire, or teleport behind troops hiding in cover and tear them apart with your mind. The story of Worldslayer had real potential. That boss is Ereshkigal, the superpowered commander of the enemy faction. The Trial of Tarya Gratar is the best way to target farm for specific gear and test out new builds, but I tired of it quickly. Even some of the set-piece moments, meant to be epic showcases, boil down to something exploding and enemies running toward you. There are also more mods to play with, additional progression called Ascension Points, and more updates to Expeditions. Tarya Gratar also includes three big boss fights that come with their own mechanics, like capturing and holding a specific location in order to make the boss vulnerable, or destroying minion enemies before they can reach the boss and heal it. Working my build around these abilities made my character feel more powerful than Ive ever felt in Outriders, which is no small task. GameSpot may get a commission from retail offers. This all culminates in the expansions anticlimactic final plot points during the endgame, where the twists seem to have very little bearing on anything. Apocalypse tiers work throughout Worldslayer as well as the base game, giving Outriders die-hards yet more reasons to replay content they've already worked through. The expansion also ties up the loose ends of the Insurgent crisis that the base game failed to answer with the addition of the Altered Ereshkigal, who leads them. When I heard about Outriders: Worldslayer, I expected it to be a Destiny 2: The Taken King moment for People Can Fly the DLC that reinvents the game and showcases how great it can be. Unfortunately, without going into spoilers, the main issue with all this new story content is that your character has almost no role in it. As you became stronger, you'd earn points to level up your World Tier until you could unlock the next in line. I, for one, am not. And while the destruction of all life does include the Outrider, it's the lack of personal stakes that makes the player character seem one-dimensional. For instance, the Pyromancer Pax tree opens up new identities of pyromaniac and gunblazer, the latter providing skills that massively expand your ammo capacity and enhance weapon damage and effects, turning you into a fiery explosion of near-infinite bullets. The Troves are worth the challenge because they have a higher chance to give out top-tier Legendary armor, and each Trove is tuned to give out a specific type--you can get Legendary boots from one Trove, or Legendary helmets from another. Now, uh, 50 hours later, I am changing my tune. Or enhancing some of my old favorites. If you already liked Outriders enough to put a few dozen hours into the base game, I can recommend Worldslayer at a significant discount. Outriders skips the narrative ahead by thirty years, where humanity is trapped in the same valley they arrived in, now in a civil war with Insurgents who generally follow Altered supernatural humans, who the Anomaly has transformed. Outriders is the good kind of grind - especially if you're into goo-ifying your enemies with a couple of friends." Covering the hottest movie and TV topics that fans want. By Outriders encourages you to replay the game on tougher difficulties with a long tail of chasing down top-tier weapons and armor. It dabbles in themes of corruptive power, the redemptive power of purpose, and the dangers of delving too deeply into the unknown. Additionally, the Anomaly has affected the local wildlife in terrifying and mutated ways, which further adds to the challenges players must face. Worldslayer revamps endgame progression with Apocalypse Tiers, which apply additional difficulty like Chaos levels from Tiny Tina's Wonderlands, adding modifiers to combat and providing equivalent rewards. His favorite genres to explore are Sci-fi, Fantasy, Horror, and Fiction/Drama. The story was okay, but goes by very quickly, and I had some hesitations about the entire endgame mode being both A) one activity you just run on repeat and B) still pretty unfriendly to solo players, like most of the game has been. In other words, Worldslayer addresses Outriders' initial shortcomings with a bunch of new things to hunt down. Essentially my love of Outriders gameplay and buildcrafting has superseded all other issues I have with the expansion. There are so many other issues that get in the way, though. Those endgame improvements were some that Outriders needed. When I published my initial review of Outriders Worldslayer expansion, I was mostly mixed on it. A short, poorly-written story that could have been so much more. While the story campaign itself is relatively meagre most players will probably burst through it in eight hours max; likely far less for seasoned ones whove been playing Outriders since launch the real heft of the expansion is in how it opens up character growth and provides more endgame content.
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